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Can You Run People Over In Neverness To Everness?

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A silver sports car driving down a rain-slicked neon street in Hethereau at night in Neverness to Everness.

Neverness To Everness gives you a sprawling open-world city, a full garage of cars and motorcycles, and the freedom to drive wherever you want across Hethereau. Naturally, one of the first questions players ask is whether the driving system goes full GTA or stays on the tamer side. The short answer is: it depends on who you are aiming at. Here is exactly what the game allows and what it does not.

Can You Run Over Civilians In Neverness To Everness?

No, you cannot run over regular civilian NPCs in Neverness To Everness. Ordinary pedestrians in Hethereau phase through your vehicle or move out of the way before impact. The game does not allow civilian casualties, which fits the tone of NTE as a supernatural open-world RPG rather than a crime sandbox.

Players who have tested this in-game confirm that civilians are effectively immune to vehicle collisions. They do not react with panic animations or take damage. The game simply treats them as obstacles your car passes through or around.

Can You Hit Enemies Or Criminals With Your Vehicle?

Yes. While civilians are off limits, enemy NPCs and criminals in the world are a different story. Players have confirmed that driving into hostile characters does register as a hit and deals damage. So if you spot a group of enemies on the street, your car is a legitimate weapon against them.

This distinction is clear in the community. As one player noted online, civilians phase through your vehicle entirely, but hostile targets react to being struck.

Can NPCs Run You Over?

Interestingly, yes. Player reports confirm that NPC-driven vehicles can actually hit and damage your character. So while you cannot run civilians over, the city’s traffic does pose a genuine hazard to you if you are not paying attention while on foot.

What Happens When You Steal A Vehicle Or Drive Recklessly?

NTE does have a consequence system tied to vehicle use, even if civilian harm is not possible.

  • Stealing a vehicle from an NPC raises your Wanted Level immediately, and Security Officers begin pursuing you across the map.
  • Driving a parked vehicle without permission triggers the same Wanted Level response.
  • Crashing your own vehicle repeatedly reduces its durability and can eventually cause it to explode, which deals heavy damage to your character.

So while the game limits what you can do to civilians, it does give you a meaningful set of consequences for reckless or criminal behaviour behind the wheel.

Does This Affect Gameplay?

For most players, the civilian immunity system is barely noticeable during normal exploration and racing. However, it is worth knowing before you start experimenting. The community reaction to this has been largely split: some players appreciate that the game keeps its lighthearted tone intact, while others were surprised to discover that enemy NPCs are fair game even if civilians are not.

The vehicle system in NTE is built around racing, city exploration, and optional criminal activity through the Wanted Level mechanic. It is not designed as a chaos sandbox, but it still offers genuine freedom within those boundaries.

Quick Summary

ScenarioResult
Running over civilian NPCsNot possible. They phase through or avoid the vehicle.
Hitting enemy or criminal NPCsPossible and deals damage.
NPC vehicles hitting your characterPossible. NPC cars can damage you.
Stealing a vehicleTriggers Wanted Level and Security Officer pursuit.
Driving recklessly until sparks appearVehicle can explode and damage your character.

The bottom line is that Neverness To Everness gives you a detailed driving system with real consequences, but it draws a clear line at civilian harm. If you are looking to cause chaos, your options exist within the game’s Wanted Level system rather than open civilian mayhem. For everything else, including racing, exploration, and vehicle combat against enemies, the system is fully functional and genuinely enjoyable.

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