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Is Neverness to Everness a Gacha Game?

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Neverness to Everness combat gameplay featuring a pink-haired anime character performing a kick against a robotic enemy in a stylized urban setting.

Neverness to Everness has picked up serious attention globally for its anime GTA-style open world, quirky cast of characters, and life-sim depth that most games in its genre simply do not bother with. However, before committing time to any free-to-play title, the most important question to answer is always the same one: how does the monetisation actually work, and is the gacha system something you can enjoy? This guide covers everything confirmed about NTE’s pull system, rates, pity mechanics, currencies, and how it compares to other major gacha titles, so you can make that call with full information.

How the Gacha System Works in NTE

NTE’s gacha system is called Scarborough Fair, and it replaces the standard pull animation that most gacha games use with something considerably more interactive. Rather than pressing a button and watching an animation, you roll dice and move a game piece called a Chuppa across a board. Whatever tile your piece lands on becomes your reward for that pull.

Each dice roll moves your piece between one and six tiles forward, and every tile on the board has a defined reward type ranging from characters and weapons to cosmetics and pull currencies. The outcome remains RNG-based, however the board presentation makes the experience feel meaningfully different from a simple button press. Players across the community have widely noted that NTE is one of the first gacha games where they found themselves forgetting they were playing a gacha game at all, largely because the open world and life-sim content pull attention so effectively away from the pull screen.

There are two main banner types and a separate weapon banner in NTE:

Banner TypeCurrency UsedCharacter Pool
Limited BoardSolid DiceTime-limited featured characters, lasts 14 days per rotation
Standard BoardFabricated DicePermanent character pool
Arc Research ProgramTri-KeysWeapons (Arcs) only, 10-pulls only, no single pulls

Each pull costs 160 Annulith, and a 10-pull costs 1,600 Annulith. Annulith is the primary premium currency in NTE and functions similarly to Primogems in Genshin Impact or Stellar Jades in Honkai: Star Rail.

How NTE’s Gacha Differs From Other Games

The most significant difference between NTE and most other gacha titles is the complete absence of a 50/50 system. In games like Genshin Impact or Honkai: Star Rail, reaching pity and pulling an S-Class character only gives you a 50% chance of it being the featured character you were actually targeting. NTE removes this entirely.

On NTE’s Limited Board, any S-Class character you pull is guaranteed to be the featured character with no exceptions. This single design decision removes one of the most reliably frustrating mechanics in the gacha genre and makes long-term resource planning considerably more predictable for both free-to-play and paying players.

Beyond the 50/50 removal, the pity structure itself also works differently from what most gacha players are used to. Rather than a gradual soft pity that slowly increases rates with each pull, NTE uses a mechanic called Board Modification. At 70 pulls without an S-Class character, Board Modification triggers immediately and jumps the S-Class drop rate from approximately 1.87% to 19.59% in a single step. The board also visually transforms at this point, and the number of Journey Together tiles (which guarantee the featured character on landing) increases significantly.

Hard pity sits at 90 pulls, at which point the featured S-Class character is fully guaranteed. In practice, most players obtain their target character somewhere between pulls 70 and 90 rather than needing the full 90. Additionally, pity carries over between all Limited Boards, meaning no progress is ever lost when one banner ends and the next begins.

What Can You Land on During a Pull Session?

Since NTE’s gacha is board-based rather than animation-based, understanding what each tile does is directly useful for knowing what your pull might deliver.

TileWhat It Gives
Apprentice Chest (Purple)0.2% chance for S-Class character, otherwise B-Class Arc
Hero Chest (Gold)3% chance for S-Class character, plus 2 bonus Warp Pieces guaranteed
Journey TogetherGuarantees the specific character shown on the tile with no further RNG
Arc Light Mystery BoxOne random A-Class Arc from the current banner pool
Warp Pieces BoxDirect Warp Pieces currency, some tiles award up to 50 pieces
Lost Pieces BoxDirect Lost Pieces currency
Roll AgainOne free dice roll immediately
SlumberlandChase the Guardian NPC Nacupeda within 3 rolls for 30 Warp Pieces
S-Class Card TileGuarantees the featured S-Class character directly

The Secret Fair is a special golden section of the board accessible through specific entry tiles marked with a yellow arrow. This bonus area contains fewer tiles overall but features far higher-quality rewards, including a tile that grants 5 free dice, limited character cosmetic tiles, vehicle skins, and S-Class character tiles. The board visibly transforms when you enter the Secret Fair, making it one of the most exciting moments in any pull session.

Every 10 pulls also guarantees one bonus A-Class item on top of your standard rewards, making a 10-pull technically deliver 11 prizes rather than 10.

NTE Gacha Drop Rates

ItemDrop Rate
S-Class Character (base rate per roll)0.99%
S-Class Character (overall effective rate including guarantees)~1.87%
S-Class Character (with Board Modification active)19.59%
A-Class Character11.67%
A-Class Arc11.31%
B-Class Arc65.33%
S-Class Arc (Weapon Banner base)3%
S-Class Arc Rate-Up (Weapon Banner)1.68%

Key point: The 0.99% figure reflects the pure base roll rate per tile, while the 1.87% reflects the overall effective rate across the full board when factoring in all tile types and guarantees. Both figures are accurate in different contexts, and you may see either cited across different sources.


The Weapon Banner (Arc Research Program)

The Arc Research Program is NTE’s weapon banner, accessible from the Arc Selection section inside the Mall. It uses Tri-Keys as currency, and only 10-pulls are available, with no single pulls permitted. Each 10-pull costs 10 Tri-Keys.

The weapon banner pity structure works as follows:

  • S-Class Arc guaranteed within 6 multi-pulls (60 pulls)
  • Featured S-Class Arc guaranteed within 8 multi-pulls (80 pulls)
  • When you obtain an S-Class Arc, it has a 25% chance of being the featured Arc before the hard guarantee kicks in
  • Weapon pity carries over between all Arc Research Program rotations

Tri-Keys are obtainable through events, the Hunter Exchange shop, and level-up rewards, so most players can engage with the weapon banner as a free-to-play resource without spending directly.

Is NTE Friendly for Free-to-Play Players?

The honest answer is that NTE sits among the more approachable gacha games currently available, though it is not without its spending hooks.

What works in free-to-play players’ favour:

  • No 50/50 system means every pity pull goes toward the character you are targeting
  • Pity carries over between all Limited Boards so progress never resets
  • The Standard Board offers a free S-Class character selector after 50 pulls, which never expires and can be claimed at any time
  • The first five 10-pulls on the Standard Board cost 8 Fabricated Dice instead of 10, a 20% beginner discount
  • Free character Haniel is available through early progression rewards
  • Annulith distributes steadily through exploration, daily and weekly quests, events, and achievements
  • The monthly Lost Pieces bundle (5 Solid Dice, 5 Fabricated Dice, and 20 Tri-Keys for 2,100 Lost Pieces) functions as a free monthly card equivalent

Where NTE concentrates its spending hooks:

  • Limited cosmetic milestones sit at 50, 120, and 200 pulls per banner
  • The 200-pull character outfit milestone represents a very significant resource commitment that most free-to-play players will not reach on every banner
  • Cosmetic milestones do not carry over between different character banners, though they do save for that specific banner’s rerun
  • The weapon banner’s 25% featured rate before the hard guarantee means weapons require more pulls on average than characters

NTE’s monetisation concentrates primarily on cosmetics rather than gameplay power, which is a meaningful distinction. Characters are realistically obtainable for free-to-play players, while exclusive outfits and cosmetics are where the deeper spending pressure sits. Community sentiment broadly agrees that this is one of the fairer approaches to gacha monetisation among currently available titles.

Full Currency Overview

CurrencyUsed ForKey Tip
AnnulithUniversal premium currency, 160 per pullPrioritise Solid Dice exchanges over Standard Board pulls
Solid DiceLimited Board pullsFocus on a single target character per banner
Fabricated DiceStandard Board pullsEarned freely through gameplay progression
Tri-KeysWeapon Banner only, 10-pullsSave for batches of 10 to optimise Arc acquisition
RiftcrystalPremium paid currencyBest saved for cosmetics rather than converting to pulls
Warp PiecesWarp Shop exchanges for dice and itemsRedeem the monthly bundle every month without fail
Lost PiecesLost Shop exchanges including the monthly free pull bundleUse duplicates to fuel the monthly pull cycle

Key point: Converting Riftcrystal into Annulith for pulls is widely considered poor value by the community. Riftcrystal is best reserved for exclusive cosmetics and limited bundles that cannot be obtained through regular gameplay progression.

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