The Screaming Vault is one of Crimson Desert’s underground Ancient Ruins puzzles, hidden beneath the farmlands of Demeniss. It looks straightforward at first glance, but the game gives you almost no context for what you are actually supposed to do with three rotating stone discs. If you walked in and had no idea where to start, here is the complete walkthrough with direct solutions so you can skip the exploration entirely if you prefer.
Where Is The Screaming Vault Located?
The Screaming Vault sits in the Demeniss region, directly west of Demeniss Castle, between Rustleleaf Farm and the Abandoned Ruins. Look for a set of ruined buildings in the area. Inside one of them, you will find a hole or ladder leading down into the underground vault.

| Detail | Information |
| Region | Demeniss |
| Nearest Landmark | West of Demeniss Castle, near Rustleleaf Farm |
| Puzzle Type | Three rotating disc murals |
| Reward | Abyss Cresset, Memories of Turbulence, new teleport location |
How to Get Through the Traps
Once you drop into the vault and descend the first set of stairs, you enter a trap corridor with pressure plates on the floor and arrow launchers on the walls. This room catches a lot of players off guard.
Do not crouch-walk through this corridor. The pressure plates trigger spike traps that deal far more damage than the arrows themselves. The correct approach is to sprint across the hall between arrow volleys, waiting for a volley to fire before you dash through. Time your run carefully and you will clear the corridor without taking meaningful damage.
After the trap room, crouch under the broken iron gate to reach the main chamber. You will find an Abyss Artifact podium in the centre and three branching paths leading left, middle, and right. Each path contains a room with a large rotating disc mounted on the back wall.
Where to Find the Scarecrow Clues
The puzzle’s intended approach involves finding three scarecrows in the surrounding farmland, each bearing a carved symbol on its chest that corresponds to one of the discs inside the vault. The vault also contains a map on the wall to help you locate them.
| Clue | Location |
| Clue 1 | Directly north of the Screaming Vault, in a nearby field |
| Clue 2 | Northwest of Clue 1, directly west of Furlington Farm, beside a hut |
| Clue 3 | A few metres north of Clue 2, directly southeast of Stonewell Farm |
However, finding the scarecrows is entirely optional. The section below gives you the direct solutions to all three discs so you can complete the puzzle without the exploration step.
The Screaming Vault Disc Solutions
Each of the three rooms contains a rotating disc. You interact with each disc and rotate it left or right until the symbol reaches the correct orientation. Here are the confirmed solutions for each room:
Left Room Disc
Rotate the disc so that the straight line extending from the interior circle points straight upward, toward the twelve o’clock position. The pattern is abstract, with dots, lines, and a central circle, but the key reference point is that single line which needs to point directly up.
Middle Room Disc
Spin the disc until the circular pattern sits at the top and the triangle points face upward toward the circles. In other words, circles on top, triangles below with their points facing upward.
Right Room Disc
Rotate the disc until the double lines on the celestial constellation symbol point upward. The symbol resembles a figure drawing a bow, and the correct position has those double constellation lines at the top.
Once all three discs are correctly aligned, the central Abyss Artifact podium activates and a short cutscene plays, confirming the puzzle is complete.
Rewards for Completing The Screaming Vault
Solving the puzzle and interacting with the activated podium grants:
- Abyss Cresset (the main puzzle reward and Abyss Artifact)
- Memories of Turbulence, an item that reveals hidden location information on your map
- A new fast travel point added to your teleport network
Beyond the main rewards, all three disc rooms contain treasure chests, jewelry, copper, paintings, and crafting materials that you can freely loot. There are no unique weapons among the items, but it is a solid amount of sellable loot worth grabbing before you leave.
Quick Reference: Disc Solutions at a Glance
| Room | Correct Orientation |
| Left | Straight line from interior circle pointing straight up |
| Middle | Circles at top, triangle points facing upward |
| Right | Double lines on constellation pointing upward |







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