The Shrine is an Outer Room that converts gold into temporary gameplay advantages. Unlike permanent additions, Shrine blessings operate on a fixed duration and expire after a set number of in game days. The Shrine does not offer random rewards. Every blessing follows a strict gold to effect mapping.
When you place gold into the statue’s bowl, the game calculates two things immediately: which blessing you receive and how long it lasts. You cannot choose these separately. Mastery of the Shrine comes from understanding its gold thresholds rather than reacting to outcomes.

How Shrine Blessings Are Determined
The Shrine uses an ascending ladder of odd-numbered gold values. Each rung on this ladder corresponds to one specific blessing. Increasing the gold amount does not enhance the blessing’s power. It only extends its duration from three up to seven days.

Even-numbered offerings do not create new results. They inherit the same blessing and duration as the nearest lower odd value.
This system rewards precision. Overpaying wastes gold without granting additional effects.
All Shrine Blessings and What They Actually Change
Below is a deeper look at each blessing, focusing on how it interacts with core systems rather than just listing effects.

Dancer
Effect: Spend one gem during drafting to rotate floor plans.
Dancer directly improves draft control. It reduces dead drafts where strong rooms appear at unusable orientations. This blessing benefits players who build compact layouts or chase adjacency bonuses. Its value rises sharply during late game planning when floor shape matters more than room rarity.
High Roller
Effect: Gain one ivory die when drafting a shop. Rolling an ivory die grants five gold.
High Roller creates a feedback loop between shops and income. It does not generate gold passively. It rewards players who already commit to shop heavy drafts. This blessing stabilizes gold economy rather than accelerating it, making it ideal for longer runs where consistent funding matters.
Gardener
Effect: Adds eight Courtyards to the current draft pool.
Gardener reshapes the draft pool itself. Courtyards improve movement efficiency and room connectivity. This blessing works best when the estate suffers from fragmentation or when you need flexible routing to support other mechanics like Monk or Red General.
Chef
Effect: Adds one extra dish to the Dining Room for each unique resource spread triggered that day.
Chef rewards diversity. It scales with how many different spread types you trigger rather than repetition. This blessing shines in builds that already interact with food systems and becomes inefficient if you rely on only one spread type.
Red General
Effect: After drafting a red room, if five different ranks contain red rooms, gain five gems.
Red General is conditional but powerful. It converts spatial planning into gem generation. The blessing encourages horizontal expansion of red rooms instead of clustering. It suits aggressive drafting strategies that already accept higher costs.
Tinkerer
Effect: Triggers your current Laboratory experiment whenever you draft a Mechanical Room.
Tinkerer accelerates experimentation cycles. It effectively increases experiment uptime without requiring additional actions. This blessing works best once you already unlocked strong experiments and can reliably draft Mechanical Rooms.
Monk
Effect: Ending the day inside a room causes that room to appear as a draft option from the grounds the next day.
Monk changes how space persists across days. It allows deliberate reuse of specific rooms and enables access to otherwise rare interactions. This blessing plays a major role in discovery and route manipulation rather than raw power.
Berry Picker
Effect: During drafting, you may pick a berry instead of a floor plan, then receive a random floor plan from your pool regardless of rarity.
Berry Picker introduces controlled chaos. It bypasses rarity rules and favors speed over certainty. This blessing fits players who prioritize rapid progression or accept unpredictable layouts to reach key objectives faster.
Full Shrine Blessing Gold Cost Table
| Blessing | 3 Days | 4 Days | 5 Days | 6 Days | 7 Days |
| Dancer | 1 | 17 | 33 | 49 | 65 |
| High Roller | 3 | 19 | 35 | 51 | 67 |
| Gardener | 5 | 21 | 37 | 53 | 69 |
| Chef | 7 | 27 | 43 | 59 | 75 |
| Red General | 9 | 25 | 41 | 57 | 73 |
| Tinkerer | 11 | 23 | 39 | 55 | 71 |
| Monk | 13 | 29 | 45 | 61 | 77 |
| Berry Picker | 15 | 31 | 47 | 63 | 79 |
Choosing the Right Blessing for Your Run
Shrine blessings are not universally optimal. Their value depends on timing.
- Early runs benefit most from Dancer, Gardener, or High Roller due to layout instability and limited income.
- Mid game runs gain more from Tinkerer and Chef once systems unlock.
- Late game planning favors Monk and Red General, where spatial control and gem efficiency matter more than raw resources.
Because blessings overwrite each other, offering gold carelessly can erase a stronger setup.
More Trending Game Guides You Don’t Want to Miss:




Leave a Reply