After nearly four years of silence, Silent Hill: Townfall finally emerged from the fog during Sony’s February 2026 State of Play! This mysterious collaboration between Konami, Annapurna Interactive, and Screen Burn Interactive just revealed its first proper gameplay trailer—and it looks absolutely terrifying.
First Gameplay Revealed: First-Person Perspective Confirmed
The biggest revelation? Silent Hill: Townfall plays entirely in first-person perspective. This marks a significant departure from traditional Silent Hill games, bringing players directly into protagonist Simon Ordell’s shoes for an intimate horror experience.

Key Gameplay Features:
- Complete first-person perspective throughout
- Melee and ranged weapon combat (planks, pistols confirmed)
- Stealth mechanics with peek system
- Environmental opportunities for evasion
- Dynamic enemy AI that hunts using senses
- Rich, detail-oriented environments for clue searching
- Narrative-driven puzzles requiring close attention
Jon McKellan, Writer and Director at Screen Burn Interactive, explained the perspective choice: “We felt [first-person] best matched our narrative, puzzle and design intentions.” Combat feels “visceral and nerve-wracking” without third-person separation from the horrors.
The CRTV: Reimagining Silent Hill’s Iconic Radio
Silent Hill: Townfall introduces the CRTV—an evolution of the franchise’s signature static-filled radio. This pocket television doesn’t just alert you to nearby threats; it fundamentally changes how you interact with the world.
CRTV Capabilities:
- Displays cryptic video signals on its screen
- Allows Simon to “see” through environments
- Locates nearby threats before encountering them
- Picks up signals revealing story details around town
- Helps guide Simon through challenges and puzzles
- Only fully functional in first-person view
The CRTV uses real retro technology and innovative techniques to produce authentic gritty audio and video throughout the game. Screen Burn Interactive drew on their experience designing interactive retro interfaces to create this lovingly crafted device.
Story Details: Who Is Simon Ordell?
The new trailer picks up where the 2022 teaser left off, revealing our protagonist Simon Ordell—a glasses-wearing man with an IV drip mysteriously attached to his hand.
Story Highlights:
- Simon repeatedly “wakes up in the water” in St. Amelia
- A female voice urges him to “come back to me”
- The town shows evidence of social unrest with protest signs
- Doors display messages like “Nothing we can do until help arrives”
- Someone tells Simon he “did what he did”
- Mystery surrounds what happened in St. Amelia
Producer Motoi Okamoto confirmed the game retains classic Silent Hill DNA: “A rich narrative, challenging puzzles, and moments of quick-thinking during stealth come together to craft a truly artisan experience.”
Combat Philosophy: Knowing When NOT to Fight
Unlike action-heavy horror games, Silent Hill: Townfall emphasizes survival over combat. Fighting isn’t always your best option.
Combat Strategy Options:
- Direct confrontation using melee or ranged weapons
- Stealth approaches using CRTV and environment
- Distraction techniques
- Hiding from threats
- Running away when overwhelmed
- Switching tactics mid-encounter
Enemies dynamically hunt players using their senses, tracking you through the streets of St. Amelia. The combination of varied gameplay options creates what Screen Burn calls “truly horror-centric encounter design.”
PlayStation 5 DualSense Integration
Silent Hill: Townfall takes full advantage of the DualSense wireless controller’s features to amplify tension.
DualSense Features:
- Haptic feedback for combat weight and impact
- Adaptive triggers for weapon interactions
- Dynamic tension adjustments during encounters
- Rumble feedback when enemies draw near
- Footstep vibrations when stalked by unseen threats
McKellan emphasized the immersion: “Being stalked by a terrifying enemy through the streets of the town is one thing, but feeling its footsteps rumble as it moves closer to your hiding spot out of sight is another entirely!”
Release Window: Coming 2026
Silent Hill: Townfall launches sometime in 2026 for PlayStation 5 and PC, though Konami hasn’t announced a specific release date yet. The game is currently available to wishlist on Steam and PlayStation Store.
This represents the final project from Konami’s 2022 Silent Hill announcement slate, joining Silent Hill 2 Remake, Silent Hill f, Silent Hill: Ascension, and Christophe Gans’ Return to Silent Hill film. Konami appears committed to releasing a new Silent Hill title annually.
Who’s Making Silent Hill: Townfall?
Silent Hill: Townfall comes from Screen Burn Interactive (formerly No Code), the studio behind acclaimed narrative thriller Observation. Their expertise with VHS aesthetics and retro interfaces shows throughout the CRTV design.
The collaboration brings together Konami’s Silent Hill legacy with Annapurna Interactive’s publishing track record for unique narrative experiences. This partnership suggests Silent Hill: Townfall will offer something distinctly different from traditional franchise entries.
Frequently Asked Questions
Silent Hill: Townfall plays entirely in first-person perspective. Screen Burn Interactive chose this viewpoint to enhance narrative immersion, make puzzles feel more tactile and intricate, and intensify combat encounters by removing third-person separation from threats.
The CRTV is Silent Hill: Townfall’s evolution of the iconic radio from previous games. This pocket television displays video signals, helps locate nearby enemies, picks up story-revealing broadcasts around town, and provides advantages during encounters—but only works properly in first-person view.
Silent Hill: Townfall launches sometime in 2026 for PlayStation 5 and PC. Konami hasn’t announced a specific release date yet, but the game is currently available to wishlist on Steam and the PlayStation Store.
You play as Simon Ordell, a man who repeatedly wakes up in water in the town of St. Amelia. Simon appears with an IV drip attached to his hand and must uncover what happened in this fog-shrouded town filled with protest signs and evidence of social unrest.
Yes! Silent Hill: Townfall emphasizes knowing when NOT to fight. While melee and ranged weapons are available, the game encourages stealth approaches using the CRTV, environmental opportunities, hiding, distraction, and running—with the ability to switch tactics if plans go wrong.







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