Among the many diversions tucked away in Hollow Knight: Silksong, Loddie’s knife-throwing (or rather, straight-pin throwing) challenge stands out as one of the most entertaining skill tests in Pharloom. What begins as a simple carnival-style game quickly escalates into a sharp test of patience, timing, and prediction. For those who wish to master the challenge and claim its unique rewards, this guide will walk you through Loddie’s minigame in detail—covering patterns, strategies, and tips for success.
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Where to Find Loddie in Hollow Knight: Silksong?
Loddie is an NPC who sets up shop in The Marrow, appearing only after Hornet defeats the Widow boss. You’ll find him on the eastern side of the area, close to where Grindle was once located. True to the whimsical yet slightly eerie tone of Silksong, Loddie greets Hornet with playful enthusiasm and offers a “frolic of skill” in exchange for Rosaries.
- Initial Location: The Marrow
- Unlock Condition: Appears after the Widow boss is defeated
- Other Locations: None confirmed so far

How Loddie’s Minigame Works in Silksong?
Loddie provides Hornet with a set of straight pins and asks her to strike a target bug a set number of times without exhausting her allowed misses. The target doesn’t move randomly—its patterns are cyclical and predictable, making observation and patience the key to success.
Each attempt costs Rosaries, and the stakes increase as you move from the first to the second challenge. After the second trial, some players have reported encountering a third, score-based challenge that only yields Rosaries.
Challenge I – 15 Knife Throws
- Reward: Tool Pouch Expansion (increases pouch capacity)
At first, the game eases you in with a forgiving pace. Here’s how the target behaves through the 15 strikes:
- Hits 1–5: Target is stationary.
- Hits 6–8: Begins moving slowly up and down.
- Hits 9–12: Adopts a fixed wave pattern.
- Hits 13–15: Teleports between three static spots in a repeating cycle.
Tips for Success:
- Aim low. Hornet’s jump has a slight animation delay, which makes hitting higher targets less reliable.
- Don’t rush—there’s no timer. Watch the pattern, then throw.
- Memorize the teleport sequence during the final three hits—it always repeats.

Challenge II – 25 Knife Throws
- Reward: Heavy Rosary Necklace (contains 220 Rosaries)
The second challenge raises the difficulty significantly, not just because of the longer sequence, but because the target moves faster and more erratically.
- Hits 1–3: Stationary.
- Hits 4–9: Slow vertical movement.
- Hits 10–12: Fixed wave pattern.
- Hits 13–17: Alternates between wave and diagonal movement, less predictable.
- Hits 18–25: Teleports rapidly between three or four spots.
Tips for Success:
- Stay focused during the mid-range (13–17), where the bug’s patterns feel most erratic. It’s still fixed within a zone—learn the bounds.
- In the final teleporting phase, anticipate where the bug will reappear. Pre-aim your pin rather than reacting late.
- Always aim for the teleport spots closer to Hornet; long-distance throws risk missing due to pin travel time.
Rumored Third Challenge
Some players have reported a third, high-score style challenge where one miss ends the run. Instead of new upgrades, this version seems to award Rosaries based on performance. High scores of 60+ hits have been mentioned, though no additional permanent rewards have been confirmed.
Why Complete Loddie’s Challenges?
Beyond the fun and change of pace, Loddie’s rewards are highly practical:
- Tool Pouch Expansion – allows Hornet to carry more tools, an essential upgrade for exploration and combat builds.
- Heavy Rosary Necklace – grants a stockpile of Rosaries, useful for purchases and services across Pharloom.

Even if you’re not chasing 100% completion, these upgrades make a noticeable difference in the mid-game.
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